spacepy.coordinates.quaternionToMatrix¶
- spacepy.coordinates.quaternionToMatrix(Qin, scalarPos='last', normalize=True)[source]¶
Given an input quaternion, return the equivalent rotation matrix.
The output has one more axis than the input (the last axis) and the shape is otherwise unchanged, allowing multi-dimensional quaternion input.
- Parameters:
- Qinarray_like
input quaternion or array of quaternions, must be normalized.
- Returns:
- outarray_like
Rotation matrix
- Other Parameters:
- scalarPosstr
Location of the scalar component of the input quaternion, either ‘last’ (default) or ‘first’.
- normalizeTrue
Normalize input quaternions before conversion (default). If False, raises error for non-normalized.
- Raises:
- NotImplementedError
for invalid values of
scalarPos
.- ValueError
for inputs which are not valid normalized quaternions or arrays thereof: if the size doesn’t end in (4), if the quaternion is not normalized and
normalize
is False.
See also
Notes
New in version 0.2.2.
Implementation of the Euler–Rodrigues formula.
Examples
>>> import spacepy.coordinates >>> spacepy.coordinates.quaternionToMatrix([0.5, 0.5, 0.5, 0.5]) array([[ 0., 0., 1.], [ 1., 0., 0.], [ 0., 1., 0.]])